I really enjoyed these. Especially while playing 10000 Years I pestered my roommates every 30 seconds trying to show them what was going on in game.
Heather's Halloween Horror
A downloadable game bundle for Windows, Mac OS X, and Linux
Heather's Halloween Horror -- an event feared for ages, now come to light. Four horror games by yours truly, all packaged up beautifully for your enjoyment!
This package includes:
- 10000 YEARS -- a ruins exploration game about a mysterious facility in the desert
- Always Been There -- a horror short story about a monster which cannot be killed, fought, or even noticed
- SKYSCRAPER - HHH EDITION -- a remaster of the original, containing optimizations, bugfixes, and an entirely new ending
- SUPERMARKET - HHH EDITION -- a remaster of the original, containing new puzzles, bugfixes, and improved pacing
- Creator commentary for ALL the above games!
Content warnings for this game bundle include: Depictions of death, alcohol usage, spider-like creatures (rare but can occur), and loud noises.
|Published||40 days ago|
|Platforms||Windows, Mac OS X, Linux|
|Tags||3D, artgame, Atmospheric, Dark, Dark Humor, Horror, Post-apocalyptic, text-based, walking-simulator, weird|
|Average duration||A few minutes|
In order to download this game bundle you must purchase it at or above the minimum price of $1.00 USD. You will get access to the following files:
Log in with your itch.io account to leave a comment.
I like it! Pretty short playthrough, but they were all interesting in their own ways. 10000 Years and Always Been There were definitely my favorites, although I did get a nice spook from Skyscraper and Supermarket.
I'm glad you enjoyed it!! Thanks for playing :D
[Spoilers] Can I ask what the black shape was that you could catch a glimpse of near the end of Supermarket? I didn't get a clear look but boy, did that scare the bejeebus out of me when I saw it. Full body flinch and everything
In the code of the game, it's called the Skitter. It shows up about halfway through and attaches itself to your back. By running or turning quickly, you can catch a glimpse of it, but you can never escape it. It feeds back into the core idea of the game: that there's something behind you, and there's nothing you can do about it.